ABOUT THE WORK
design concept: erosion
material & technology: concrete, epoxy-coated
edition: 10 pcs.
ABOUT THE ARTIST
Peter Baumgartner, Interior Design M.A.
I've been working as an interior designer for almost 10 years now - both conceptually and procedurally - with the principles of object-related form finding. From an initially rather artisanal and technically motivated review of product design, I devoted myself towards a more artistic and philosophical approach during my studies at the Academy of Fine Arts in Munich, inspired by the words of the president of the Academy to welcome my class:
"You can do whatever you want here, you just have to explain it." Dieter Rehm
Since the first day, it is my ambition to focus stringency and meaningfulness on the conception and production of my objects. I use both modern and traditional materials and process techniques such as CAD, 3D printing, epoxy resins, ceramic & metal working, woodworking, casting and melting techniques.
After dealing with analog parametric design in my master thesis, the concept of my self employment emerged.
Since 2018, with studio 01/10, I have put my architectural design competences with projects and products in an avant-garde socio-critical context.
Shaping pleasantness is not an argument, my artistic creation is fundamentally based on three pillars: design, crafts and a philosophical component. These three areas of work, some of which overlap, serve as a framework for the design of my objects. During my studies at the Academy of Fine Arts in Munich, I often came across the limits of the Bauhaus design principle "Form follows function." As a designer, you always get to points where this guiding principle no longer serves as a functioning decision-making basis.
It is therefore fundamentally irrelevant to the function of a table whether its feet are round or square. And if there aren‘t any abstract functions/requirements for such production costs or something similar, you are obliged to make a favourable decision. This makes the design very vulnerable. Good design has to be comprehensible or explainable in every detail and cannot be justified by the designer's personal preferences. This has changed the way my objects are created. From then on, I wanted to move as far as possible from concrete conception to devote myself more to the "intelligence" and "will" of materiality. I have since seen my task as a designer advised by ensuring the usability of an object. Its exact form should only be the logical consequence of the materiality or manufacturing process.